![]() ![]() Can be off-tank for fire mages, if buying Oil Jugs to burn terrain. Upgrades grant 50% Fire Resistance to complement "Trial by Fire" passive, increasing attack on burning terrain. "Impending Strike" is a better "Delayed Strike", cleaving and delaying enemy turn orders. "Backwards Toss" deals large damage and throws an enemy behind you to set up follow-up attacks. Lacking range and mobility.Ĭhapter 15 - Visit the Roselle Village AFTER Chapter 11 - Surrendering the Roselle Tier A thanks to "Slumber Shot", putting an enemy to Sleep for 2 turns. Unique "Steel Trap" also works on bosses normally immune to status ailments, forcefully ending their turn when triggered. Only archer with hard crowd control, and best strength. Good physical defense but lacking in tanking abilities, no hard crowd control. ![]() Weapon skill provides small AOE 1-time invincibility shield. "Now.!" can manipulate turn order which also gives the character the natural 1TP. Melee support to provide buffs EXCEPT Speed, Accuracy and Evasion. Weapon skill gives unique "Reraise" skill. Single and AOE heals, but AOE is restricted to requiring allies be next to each other. Weapon skill has high damage and Tempts, but high 4TP cost and 7500 Gold.įirst healer. Lacking in other utility due to mediocre offensive and tanking abilities. "Endless Speech" being one of the best, with high chance to Sleep and Silence clustered enemies. Lacking mobility to get to high ground, compensates with "Inescapable Arrow". Weapon skill deals great damage in a line after one turn charging up. Offers Instant Death if enemy is below 50% HP. "Inescapable Arrow" will always hit even if trajectory is blocked. Still overall more survivable and mobile than Erador.Ĥ00 Morality Conviction and 500 Utility Convictionĭeals more damage the further an enemy is. Lacking magical defense, takes increased damage from arrows as a Hawkrider. "Shielding Stance" lets him take 50% damage inflicted on allies. Small AOE attack also lands him in targetted area for further mobility. No AOE Provoke, but high mobility lets him get behind enemy lines for follow-up opportunities. Weapon skill grants 100% AOE Provoke and 1-turn invincibility. Can get 1TP AOE Provoke that isn't 100%, but range offsets that. Quintessential tank with high physical defense and poor magical defense. Lacking mobility and hard crowd control, requires support due to low HP playstyle. Weapon skill lets her deal high physical damage in a cross-shape and knockback. Synergy in skill set to deal more damage at lower HP. "Risky Maneuver" uses HP instead of TP to deal massive single target damage, letting her generate TP so long she has HP to use it. These characters are great, but lack in one way or another that needs additional support. Weakness lies in cost of consumable items. "Ranged Recovery Pellets" can heal and generate TP for clustered allies. "Double Item" allows healing and generating TP twice in one turn. "HP Physick" and "TP Physick" passives let her heal more with recovery items, and generates 1TP. "Fast-Acting Medication" can manipulate turn order. "Long Toss" passive gives her more range when using recovery items. Weapon skill lets her deal damage and reduce opponent defense.ĥ00 Morality Conviction and 400 Liberty Convictionīest healer thanks to sheer utility. Better Jump stat than most characters, almost redundant as she also has "Surmount" that can be upgraded to have 0TP cost for easy vertical movement. "Take Cover" grants invisibility for 2 turns. Innate ability to act twice in a turn, can trigger Follow-Up attacks twice from allies. Lacking in hard crowd control, but has cheap 2TP Immobilize skill. Weapon skill gives her good single target damage. Essentially guaranteed to always have high ground to fire, high ground also offering archers longer attack range. Only lacking in no hard crowd control and support spells.īest archer thanks to hawk's Jump. Can easily trigger follow-up attacks thanks to range and mobility. Weapon skill lets him jump and deal great damage in huge AOE. "Revive" passive lets him resurrect with full health once a battle. "Counter Stance" passive lets him counter melee attacks. ![]() "Traverse" skill allows him to jump on terrain and still take an action. Tons of AOE options, great speed, great mobility with offensive skills. 750 Morality Conviction and 1050 Liberty Conviction BEFORE Chapter 15 ![]()
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